using System; using UnityEngine; namespace UniGLTF.SpringBoneJobs.Blittables { /// /// Transformの必要な機能だけを絞り、Blittableに対応させたクラス /// [Serializable] public struct BlittableTransform { public Vector3 position; public Quaternion rotation; public Vector3 localPosition; public Quaternion localRotation; public Vector3 localScale; public Matrix4x4 localToWorldMatrix; public Matrix4x4 worldToLocalMatrix; } }