using System.Collections.Generic; namespace UniGLTF.ShaderPropExporter { public static partial class PreShaderPropExporter { [PreExportShader] static KeyValuePair VRM_UnlitCutout { get { return new KeyValuePair( "VRM/UnlitCutout", new ShaderProps { Properties = new ShaderProperty[]{ new ShaderProperty("_MainTex", ShaderPropertyType.TexEnv, false) ,new ShaderProperty("_Cutoff", ShaderPropertyType.Range, false) } } ); } } } }