#if VRM_DEVELOP using System.Collections.Generic; using System.IO; using System.Linq; using UnityEditor; namespace UniGLTF { public static class UniGLTFVersionMenu { public const int MENU_PRIORITY = 99; static string path = "Assets/UniGLTF/Core/Scripts/UniGLTFVersion.cs"; const string template = @" namespace UniGLTF {{ public static partial class UniGLTFVersion {{ public const int MAJOR = {0}; public const int MINOR = {1}; public const string VERSION = ""{0}.{1}""; }} }} "; [MenuItem(UniGLTFVersion.MENU + "/Increment", priority = MENU_PRIORITY)] public static void IncrementVersion() { var source = string.Format(template, UniGLTFVersion.MAJOR, UniGLTFVersion.MINOR + 1); File.WriteAllText(path, source); AssetDatabase.Refresh(); } [MenuItem(UniGLTFVersion.MENU + "/Decrement", priority = MENU_PRIORITY)] public static void DecrementVersion() { var source = string.Format(template, UniGLTFVersion.MAJOR, UniGLTFVersion.MINOR - 1); File.WriteAllText(path, source); AssetDatabase.Refresh(); } } } #endif