using UniGLTF; namespace VRM { public static class VrmMaterialDescriptorGeneratorUtility { public static IMaterialDescriptorGenerator GetValidVrmMaterialDescriptorGenerator(glTF_VRM_extensions vrm) { return MaterialDescriptorGeneratorUtility.GetRenderPipelineType() switch { RenderPipelineTypes.UniversalRenderPipeline => new UrpVrmMaterialDescriptorGenerator(vrm), RenderPipelineTypes.BuiltinRenderPipeline => new BuiltInVrmMaterialDescriptorGenerator(vrm), _ => new BuiltInVrmMaterialDescriptorGenerator(vrm), }; } } }