using System.IO; using UnityEditor; using UnityEngine; namespace UniVRM10 { /// /// JsonSchema から vrm10 のシリアライザーを生成する。 /// /// * https://github.com/KhronosGroup/glTF /// * https://github.com/vrm-c/vrm-specification /// /// を UniVRM の隣に clone しておくこと。 /// /// * UniVRM /// * glTF /// * vrm-specification /// /// public static class Menu { [MenuItem(UniVRM10.VRMVersion.MENU + "/Generate from JsonSchema")] public static void Main() { var projectRoot = new DirectoryInfo(Path.GetFullPath(Path.Combine(Application.dataPath, "../"))); var gltf = new FileInfo(Path.Combine(projectRoot.FullName, "glTF/specification/2.0/schema/glTF.schema.json")); var args = new string[] { // VRMC_vrm "vrm-specification/specification/VRMC_vrm-1.0_draft/schema/VRMC_vrm.schema.json", "Assets/VRM10/Runtime/Format/Vrm", // dst // VRMC_constraints "vrm-specification/specification/VRMC_constraints-1.0_draft/schema/VRMC_constraints.schema.json", "Assets/VRM10/Runtime/Format/Constraints", // dst // "vrm-specification/specification/VRMC_materials_mtoon-1.0_draft/schema/VRMC_materials_mtoon.schema.json", "Assets/VRM10/Runtime/Format/MaterialsMToon", // dst // "vrm-specification/specification/VRMC_node_collider_1.0_draft/schema/VRMC_node_collider.json", "Assets/VRM10/Runtime/Format/NodeCollider", // dst // "vrm-specification/specification/VRMC_springBone-1.0_draft/schema/VRMC_springBone.schema.json", "Assets/VRM10/Runtime/Format/SpringBone", // dst }; for (int i = 0; i < args.Length; i += 2) { var extensionSchemaPath = new FileInfo(Path.Combine(projectRoot.FullName, args[i])); var parser = new UniGLTF.JsonSchema.JsonSchemaParser(gltf.Directory, extensionSchemaPath.Directory); var extensionSchema = parser.Load(extensionSchemaPath, ""); // extensionSchema.Dump(); var dst = new DirectoryInfo(Path.Combine(projectRoot.FullName, args[i + 1])); Debug.Log(dst); GenerateUniGLTFSerialization.Generator.GenerateTo(extensionSchema, dst, clearFolder: true); } } } }