using System.Collections.Generic; using System.Linq; using UniJSON; namespace UniVRM10 { public static class MigrationVrmSpringBone { static IEnumerable TraverseFirstChild(List nodes, UniGLTF.glTFNode node) { yield return node; if (node.children != null && node.children.Length > 0) { foreach (var x in TraverseFirstChild(nodes, nodes[node.children[0]])) { yield return x; } } } static void AddTail7cm(UniGLTF.glTF gltf, UniGLTF.glTFNode[] joints) { if (joints.Length < 2) { return; } var last = joints.Last(); var name = last.name ?? ""; var v1 = new UnityEngine.Vector3(last.translation[0], last.translation[1], last.translation[2]); // var last2 = joints[joints.Length - 2]; // var v2 = new UnityEngine.Vector3(last2.translation[0], last2.translation[1], last2.translation[2]); var delta = v1.normalized * 0.07f; // 7cm var tail = new UniGLTF.glTFNode { name = name + "_end", translation = new float[] { delta.x, delta.y, delta.z }, }; var tail_index = gltf.nodes.Count; gltf.nodes.Add(tail); if (last.children != null && last.children.Length > 0) { throw new System.Exception(); } last.children = new[] { tail_index }; } /// /// { /// "colliderGroups": [ /// ], /// "boneGroups": [ /// ], /// } /// /// /// /// public static UniGLTF.Extensions.VRMC_springBone.VRMC_springBone Migrate(UniGLTF.glTF gltf, JsonNode sa) { var springBone = new UniGLTF.Extensions.VRMC_springBone.VRMC_springBone { Colliders = new List(), ColliderGroups = new List(), Springs = new List(), }; foreach (var x in sa["colliderGroups"].ArrayItems()) { // { // "node": 14, // "colliders": [ // { // "offset": { // "x": 0.025884293, // "y": -0.120000005, // "z": 0 // }, // "radius": 0.05 // }, // { // "offset": { // "x": -0.02588429, // "y": -0.120000005, // "z": 0 // }, // "radius": 0.05 // }, // { // "offset": { // "x": 0, // "y": -0.0220816135, // "z": 0 // }, // "radius": 0.08 // } // ] // }, var colliders = new List(); foreach (var y in x["colliders"].ArrayItems()) { colliders.Add(springBone.Colliders.Count); springBone.Colliders.Add(new UniGLTF.Extensions.VRMC_springBone.Collider { Node = x["node"].GetInt32(), Shape = new UniGLTF.Extensions.VRMC_springBone.ColliderShape { Sphere = new UniGLTF.Extensions.VRMC_springBone.ColliderShapeSphere { Offset = MigrateVector3.Migrate(y["offset"]), Radius = y["radius"].GetSingle() } } }); } var colliderGroup = new UniGLTF.Extensions.VRMC_springBone.ColliderGroup() { Colliders = colliders.ToArray(), }; springBone.ColliderGroups.Add(colliderGroup); } // https://github.com/vrm-c/vrm-specification/pull/255 // 1.0 では末端に7cmの遠さに joint を追加する動作をしなくなった。 // その差異に対応して、7cmの遠さに node を追加する。 foreach (var x in sa["boneGroups"].ArrayItems()) { if (x.ContainsKey("bones")) { foreach (var y in x["bones"].ArrayItems()) { var joints = TraverseFirstChild(gltf.nodes, gltf.nodes[y.GetInt32()]).ToArray(); AddTail7cm(gltf, joints); } } } foreach (var x in sa["boneGroups"].ArrayItems()) { // { // "comment": "", // "stiffiness": 2, // "gravityPower": 0, // "gravityDir": { // "x": 0, // "y": -1, // "z": 0 // }, // "dragForce": 0.7, // "center": -1, // "hitRadius": 0.02, // "bones": [ // 97, // 99, // 101, // 113, // 114 // ], // "colliderGroups": [ // 3, // 4, // 5 // ] // }, if (x.ContainsKey("bones")) { foreach (var y in x["bones"].ArrayItems()) { var comment = x.GetObjectValueOrDefault("comment", ""); var spring = new UniGLTF.Extensions.VRMC_springBone.Spring { Name = comment, ColliderGroups = x["colliderGroups"].ArrayItems().Select(z => z.GetInt32()).ToArray(), Joints = new List(), }; foreach (var z in TraverseFirstChild(gltf.nodes, gltf.nodes[y.GetInt32()])) { spring.Joints.Add(new UniGLTF.Extensions.VRMC_springBone.SpringBoneJoint { Node = gltf.nodes.IndexOf(z), DragForce = x["dragForce"].GetSingle(), GravityDir = MigrateVector3.Migrate(x["gravityDir"]), GravityPower = x["gravityPower"].GetSingle(), HitRadius = x["hitRadius"].GetSingle(), Stiffness = x["stiffiness"].GetSingle(), }); } springBone.Springs.Add(spring); } } } return springBone; } } }