using UnityEditor; using UnityEngine; namespace VRM { [CustomEditor(typeof(VRMBlendShapeProxy))] public class VRMBlnedShapeProxyEditor : Editor { VRMBlendShapeProxy m_target; SkinnedMeshRenderer[] m_renderers; void OnEnable() { m_target = (VRMBlendShapeProxy)target; } public override void OnInspectorGUI() { base.OnInspectorGUI(); if (m_target.Sliders != null) { foreach (var slider in m_target.Sliders) { slider.Slider(); } } } } }