using System.Collections; using System.Collections.Generic; using UnityEngine; namespace VRM { public class VRMMetaObject : ScriptableObject { #region Info [SerializeField, Header("Information")] public string Title; [SerializeField] public string Author; [SerializeField] public string ContactInformation; [SerializeField] public Texture2D Thumbnail; [SerializeField] public string Reference; #endregion #region License [SerializeField, Header("License")] public LicenseType LicenseType; [SerializeField] public string OtherLicenseUrl; #endregion public bool Equals(VRMMetaObject other) { return Author == other.Author && Title == other.Title && UniGLTF.MonoBehaviourComparator.AssetAreEquals(Thumbnail, other.Thumbnail) ; } } }