using System; using System.IO; using System.Linq; using System.Threading; using UniGLTF; using UnityEngine; using UnityEngine.UI; namespace UniVRM10.VRM10Viewer { public class VRM10ViewerUI : MonoBehaviour { [SerializeField] Text m_version = default; [Header("UI")] [SerializeField] Button m_openModel = default; [SerializeField] Button m_openMotion = default; [SerializeField] Button m_pastePose = default; [SerializeField] Toggle m_showBoxMan = default; [SerializeField] Toggle m_pauseSpringBone = default; [SerializeField] Button m_resetSpringBone = default; [SerializeField] Toggle m_enableLipSync = default; [SerializeField] Toggle m_enableAutoBlink = default; [SerializeField] Toggle m_enableAutoExpression = default; [SerializeField] Toggle m_useAsync = default; [SerializeField] GameObject m_target = default; [SerializeField] TextAsset m_motion; GameObject Root = default; IVrm10Animation m_src = default; public IVrm10Animation Motion { get { return m_src; } set { if (m_src != null) { m_src.Dispose(); } m_src = value; TPose = new Vrm10TPose(m_src.ControlRig.Item1.GetRawHipsPosition()); } } public IVrm10Animation TPose; private CancellationTokenSource _cancellationTokenSource; [Serializable] class TextFields { [SerializeField] Text m_textModelTitle = default; [SerializeField] Text m_textModelVersion = default; [SerializeField] Text m_textModelAuthor = default; [SerializeField] Text m_textModelCopyright = default; [SerializeField] Text m_textModelContact = default; [SerializeField] Text m_textModelReference = default; [SerializeField] RawImage m_thumbnail = default; [SerializeField, Header("CharacterPermission")] Text m_textPermissionAllowed = default; [SerializeField] Text m_textPermissionViolent = default; [SerializeField] Text m_textPermissionSexual = default; [SerializeField] Text m_textPermissionCommercial = default; [SerializeField] Text m_textPermissionOther = default; [SerializeField, Header("DistributionLicense")] Text m_textDistributionLicense = default; [SerializeField] Text m_textDistributionOther = default; public void Reset() { #if UNITY_2022_3_OR_NEWER var texts = GameObject.FindObjectsByType(FindObjectsSortMode.InstanceID); #else var texts = GameObject.FindObjectsOfType(); #endif m_textModelTitle = texts.First(x => x.name == "Title (1)"); m_textModelVersion = texts.First(x => x.name == "Version (1)"); m_textModelAuthor = texts.First(x => x.name == "Author (1)"); m_textModelCopyright = texts.First(x => x.name == "Copyright (1)"); m_textModelContact = texts.First(x => x.name == "Contact (1)"); m_textModelReference = texts.First(x => x.name == "Reference (1)"); m_textPermissionAllowed = texts.First(x => x.name == "AllowedUser (1)"); m_textPermissionViolent = texts.First(x => x.name == "Violent (1)"); m_textPermissionSexual = texts.First(x => x.name == "Sexual (1)"); m_textPermissionCommercial = texts.First(x => x.name == "Commercial (1)"); m_textPermissionOther = texts.First(x => x.name == "Other (1)"); m_textDistributionLicense = texts.First(x => x.name == "LicenseType (1)"); m_textDistributionOther = texts.First(x => x.name == "OtherLicense (1)"); #if UNITY_2022_3_OR_NEWER var images = GameObject.FindObjectsByType(FindObjectsSortMode.InstanceID); #else var images = GameObject.FindObjectsOfType(); #endif m_thumbnail = images.First(x => x.name == "RawImage"); } public void Start() { m_textModelTitle.text = ""; m_textModelVersion.text = ""; m_textModelAuthor.text = ""; m_textModelCopyright.text = ""; m_textModelContact.text = ""; m_textModelReference.text = ""; m_textPermissionAllowed.text = ""; m_textPermissionViolent.text = ""; m_textPermissionSexual.text = ""; m_textPermissionCommercial.text = ""; m_textPermissionOther.text = ""; m_textDistributionLicense.text = ""; m_textDistributionOther.text = ""; } public void UpdateMeta(Texture2D thumbnail, UniGLTF.Extensions.VRMC_vrm.Meta meta, Migration.Vrm0Meta meta0) { m_thumbnail.texture = thumbnail; if (meta != null) { m_textModelTitle.text = meta.Name; m_textModelVersion.text = meta.Version; m_textModelAuthor.text = meta.Authors[0]; m_textModelCopyright.text = meta.CopyrightInformation; m_textModelContact.text = meta.ContactInformation; if (meta.References != null && meta.References.Count > 0) { m_textModelReference.text = meta.References[0]; } m_textPermissionAllowed.text = meta.AvatarPermission.ToString(); m_textPermissionViolent.text = meta.AllowExcessivelyViolentUsage.ToString(); m_textPermissionSexual.text = meta.AllowExcessivelySexualUsage.ToString(); m_textPermissionCommercial.text = meta.CommercialUsage.ToString(); // m_textPermissionOther.text = meta.OtherPermissionUrl; // m_textDistributionLicense.text = meta.ModificationLicense.ToString(); m_textDistributionOther.text = meta.OtherLicenseUrl; } if (meta0 != null) { m_textModelTitle.text = meta0.title; m_textModelVersion.text = meta0.version; m_textModelAuthor.text = meta0.author; m_textModelContact.text = meta0.contactInformation; m_textModelReference.text = meta0.reference; m_textPermissionAllowed.text = meta0.allowedUser.ToString(); m_textPermissionViolent.text = meta0.violentUsage.ToString(); m_textPermissionSexual.text = meta0.sexualUsage.ToString(); m_textPermissionCommercial.text = meta0.commercialUsage.ToString(); m_textPermissionOther.text = meta0.otherPermissionUrl; // m_textDistributionLicense.text = meta0.ModificationLicense.ToString(); m_textDistributionOther.text = meta0.otherLicenseUrl; } } } [SerializeField] TextFields m_texts = default; [Serializable] class UIFields { [SerializeField] Toggle ToggleMotionTPose = default; [SerializeField] Toggle ToggleMotionBVH = default; [SerializeField] ToggleGroup ToggleMotion = default; public void Reset() { #if UNITY_2022_3_OR_NEWER var toggles = GameObject.FindObjectsByType(FindObjectsSortMode.InstanceID); #else var toggles = GameObject.FindObjectsOfType(); #endif ToggleMotionTPose = toggles.First(x => x.name == "TPose"); ToggleMotionBVH = toggles.First(x => x.name == "BVH"); #if UNITY_2022_3_OR_NEWER var groups = GameObject.FindObjectsByType(FindObjectsSortMode.InstanceID); #else var groups = GameObject.FindObjectsOfType(); #endif ToggleMotion = groups.First(x => x.name == "_Motion_"); } public bool IsTPose { get => ToggleMotion.ActiveToggles().FirstOrDefault() == ToggleMotionTPose; set { ToggleMotionTPose.isOn = value; ToggleMotionBVH.isOn = !value; } } } [SerializeField] UIFields m_ui = default; private void Reset() { #if UNITY_2022_3_OR_NEWER var buttons = GameObject.FindObjectsByType