using System.Linq; using UnityEngine; using UnityEngine.UI; namespace UniVRM10.FirstPersonSample { public class VRM10CanvasManager : MonoBehaviour { [SerializeField] public Button LoadVRMButton; [SerializeField] public Button LoadBVHButton; private void Reset() { #if UNITY_2022_3_OR_NEWER LoadVRMButton = GameObject.FindObjectsByType