using System; using UnityEngine; using UnityEngine.Serialization; namespace UniVRM10.FastSpringBones.Blittables { /// /// Blittableなコライダ /// [Serializable] public struct BlittableCollider { public BlittableColliderType colliderType; public Vector3 offset; public float radius; // capsule tail or plane normal public Vector3 tailOrNormal; public int transformIndex; } }