using System.Collections.Generic; namespace VRM10.MToon10 { public static class MToon10Properties { private static readonly Dictionary _unityShaderLabNames = new Dictionary { [MToon10Prop.AlphaMode] = "_AlphaMode", [MToon10Prop.TransparentWithZWrite] = "_TransparentWithZWrite", [MToon10Prop.AlphaCutoff] = "_Cutoff", [MToon10Prop.RenderQueueOffsetNumber] = "_RenderQueueOffset", [MToon10Prop.DoubleSided] = "_DoubleSided", [MToon10Prop.BaseColorFactor] = "_Color", [MToon10Prop.BaseColorTexture] = "_MainTex", [MToon10Prop.ShadeColorFactor] = "_ShadeColor", [MToon10Prop.ShadeColorTexture] = "_ShadeTex", [MToon10Prop.NormalTexture] = "_BumpMap", [MToon10Prop.NormalTextureScale] = "_BumpScale", [MToon10Prop.ShadingShiftFactor] = "_ShadingShiftFactor", [MToon10Prop.ShadingShiftTexture] = "_ShadingShiftTex", [MToon10Prop.ShadingShiftTextureScale] = "_ShadingShiftTexScale", [MToon10Prop.ShadingToonyFactor] = "_ShadingToonyFactor", [MToon10Prop.GiEqualizationFactor] = "_GiEqualization", [MToon10Prop.EmissiveFactor] = "_EmissionColor", [MToon10Prop.EmissiveTexture] = "_EmissionMap", [MToon10Prop.MatcapColorFactor] = "_MatcapColor", [MToon10Prop.MatcapTexture] = "_MatcapTex", [MToon10Prop.ParametricRimColorFactor] = "_RimColor", [MToon10Prop.ParametricRimFresnelPowerFactor] = "_RimFresnelPower", [MToon10Prop.ParametricRimLiftFactor] = "_RimLift", [MToon10Prop.RimMultiplyTexture] = "_RimTex", [MToon10Prop.RimLightingMixFactor] = "_RimLightingMix", [MToon10Prop.OutlineWidthMode] = "_OutlineWidthMode", [MToon10Prop.OutlineWidthFactor] = "_OutlineWidth", [MToon10Prop.OutlineWidthMultiplyTexture] = "_OutlineWidthTex", [MToon10Prop.OutlineColorFactor] = "_OutlineColor", [MToon10Prop.OutlineLightingMixFactor] = "_OutlineLightingMix", [MToon10Prop.UvAnimationMaskTexture] = "_UvAnimMaskTex", [MToon10Prop.UvAnimationScrollXSpeedFactor] = "_UvAnimScrollXSpeed", [MToon10Prop.UvAnimationScrollYSpeedFactor] = "_UvAnimScrollYSpeed", [MToon10Prop.UvAnimationRotationSpeedFactor] = "_UvAnimRotationSpeed", [MToon10Prop.UnityCullMode] = "_M_CullMode", [MToon10Prop.UnitySrcBlend] = "_M_SrcBlend", [MToon10Prop.UnityDstBlend] = "_M_DstBlend", [MToon10Prop.UnityZWrite] = "_M_ZWrite", [MToon10Prop.UnityAlphaToMask] = "_M_AlphaToMask", [MToon10Prop.EditorEditMode] = "_M_EditMode", }; public static IReadOnlyDictionary UnityShaderLabNames => _unityShaderLabNames; public static string ToUnityShaderLabName(this MToon10Prop prop) { return UnityShaderLabNames[prop]; } } }