namespace VRM10.MToon10 { public enum MToon10Prop { // Rendering AlphaMode, TransparentWithZWrite, AlphaCutoff, RenderQueueOffsetNumber, DoubleSided, // Lighting BaseColorFactor, BaseColorTexture, ShadeColorFactor, ShadeColorTexture, NormalTexture, NormalTextureScale, ShadingShiftFactor, ShadingShiftTexture, ShadingShiftTextureScale, ShadingToonyFactor, // GI GiEqualizationFactor, // Emission EmissiveFactor, EmissiveTexture, // Rim Lighting MatcapColorFactor, MatcapTexture, ParametricRimColorFactor, ParametricRimFresnelPowerFactor, ParametricRimLiftFactor, RimMultiplyTexture, RimLightingMixFactor, // Outline OutlineWidthMode, OutlineWidthFactor, OutlineWidthMultiplyTexture, OutlineColorFactor, OutlineLightingMixFactor, // UV Animation UvAnimationMaskTexture, UvAnimationScrollXSpeedFactor, UvAnimationScrollYSpeedFactor, UvAnimationRotationSpeedFactor, // Unity Required UnityCullMode, UnitySrcBlend, UnityDstBlend, UnityZWrite, UnityAlphaToMask, // for Editor EditorEditMode, } }