using System.Linq; using UnityEditor; using UnityEngine; namespace VRM10.MToon10.Editor { internal static class EditorMenu { [MenuItem("Assets/VRM10/MToon -> MToon10 Material Migration", isValidateFunction: true, priority: 1100)] private static bool MigrateMToonMaterialValidation() { var objects = Selection.objects; return objects.All(x => x is Material); } [MenuItem("Assets/VRM10/MToon -> MToon10 Material Migration", isValidateFunction: false, priority: 1100)] private static void MigrateMToonMaterial() { var objects = Selection.objects; var migrator = new MToonMaterialMigrator(); Undo.RecordObjects(objects, nameof(MigrateMToonMaterial)); foreach (var obj in Selection.objects) { if (obj == null) continue; if (obj is Material material && migrator.TryMigrate(material, validateShaderName: true)) { Debug.Log($"Migrated {material.name} to MToon10"); } else { Debug.LogWarning($"Failed to migrate {obj.name} to MToon10"); } } } } }