using UniGLTF; using UnityEngine; namespace VRM { public static class TestVrm0X { public static RuntimeGltfInstance LoadBytesAsBuiltInRP(byte[] bytes) { return VrmUtility.LoadBytesAsync( "", bytes, awaitCaller: new ImmediateCaller(), materialGeneratorCallback: x => new BuiltInVrmMaterialDescriptorGenerator(x) ).Result; } public static RuntimeGltfInstance LoadPathAsBuiltInRP(string path) { return VrmUtility.LoadAsync( path, awaitCaller: new ImmediateCaller(), materialGeneratorCallback: x => new BuiltInVrmMaterialDescriptorGenerator(x) ).Result; } public static byte[] ExportAsBuiltInRP(GameObject gameObject, VRMExportSettings exportSettings) { return VRMEditorExporter.Export(gameObject, null, exportSettings, new BuiltInVrmMaterialExporter()); } } }