using UniGLTF; namespace VRM { public static class VrmMaterialExporterUtility { public static IMaterialExporter GetValidVrmMaterialExporter() { return RenderPipelineUtility.GetRenderPipelineType() switch { RenderPipelineTypes.UniversalRenderPipeline => throw new System.NotImplementedException(), RenderPipelineTypes.BuiltinRenderPipeline => new BuiltInVrmMaterialExporter(), _ => new BuiltInVrmMaterialExporter(), }; } } }