using UnityEngine; namespace MToon { public class MToonDefinition { public MetaDefinition Meta; public RenderingDefinition Rendering; public ColorDefinition Color; public LightingDefinition Lighting; public EmissionDefinition Emission; public MatCapDefinition MatCap; public RimDefinition Rim; public OutlineDefinition Outline; public TextureUvCoordsDefinition TextureOption; } public class MetaDefinition { public string Implementation; public int VersionNumber; } public class RenderingDefinition { public RenderMode RenderMode; public CullMode CullMode; public int RenderQueueOffsetNumber; } public class ColorDefinition { public Color LitColor; public Texture2D LitMultiplyTexture; public Color ShadeColor; public Texture2D ShadeMultiplyTexture; public float CutoutThresholdValue; } public class LightingDefinition { public LitAndShadeMixingDefinition LitAndShadeMixing; public LightingInfluenceDefinition LightingInfluence; public NormalDefinition Normal; } public class LitAndShadeMixingDefinition { public float ShadingShiftValue; public float ShadingToonyValue; public float ShadowReceiveMultiplierValue; public Texture2D ShadowReceiveMultiplierMultiplyTexture; public float LitAndShadeMixingMultiplierValue; public Texture2D LitAndShadeMixingMultiplierMultiplyTexture; } public class LightingInfluenceDefinition { public float LightColorAttenuationValue; public float GiIntensityValue; } public class EmissionDefinition { public Color EmissionColor; public Texture2D EmissionMultiplyTexture; } public class MatCapDefinition { public Texture2D AdditiveTexture; } public class RimDefinition { public Color RimColor; public Texture2D RimMultiplyTexture; public float RimLightingMixValue; public float RimFresnelPowerValue; public float RimLiftValue; } public class NormalDefinition { public Texture2D NormalTexture; public float NormalScaleValue; } public class OutlineDefinition { public OutlineWidthMode OutlineWidthMode; public float OutlineWidthValue; public Texture2D OutlineWidthMultiplyTexture; public float OutlineScaledMaxDistanceValue; public OutlineColorMode OutlineColorMode; public Color OutlineColor; public float OutlineLightingMixValue; } public class TextureUvCoordsDefinition { public Vector2 MainTextureLeftBottomOriginScale; public Vector2 MainTextureLeftBottomOriginOffset; public Texture2D UvAnimationMaskTexture; public float UvAnimationScrollXSpeedValue; public float UvAnimationScrollYSpeedValue; public float UvAnimationRotationSpeedValue; } }