using System.Collections.Generic; using UnityEngine; namespace VRM.SpringBone { readonly struct SceneInfo { public readonly IReadOnlyList RootBones; public readonly Transform Center; public readonly VRMSpringBoneColliderGroup[] ColliderGroups; public SceneInfo( IReadOnlyList rootBones, Transform center, VRMSpringBoneColliderGroup[] colliderGroups) => (RootBones, Center, ColliderGroups) = (rootBones, center, colliderGroups); } }