namespace UniVRM10 { public readonly struct LookAtEyeDirection { public float Yaw { get; } /// /// Pitch of LeftEye /// public float Pitch { get; } public LookAtEyeDirection(float yaw, float pitch) { Yaw = yaw; Pitch = pitch; } public static LookAtEyeDirection Multiply(LookAtEyeDirection a, float b) { return new LookAtEyeDirection( a.Yaw * b, a.Pitch * b ); } } }