using System.Linq; using UniHumanoid; using UnityEngine; using UnityEngine.UI; namespace VRM { public class ViewerUI : MonoBehaviour { #region UI [SerializeField] Text m_version; [SerializeField] Button m_open; [SerializeField] Toggle m_enableLipSync; [SerializeField] Toggle m_enableAutoBlink; #endregion [SerializeField] HumanPoseTransfer m_src; [SerializeField] GameObject m_target; private void Reset() { var buttons = GameObject.FindObjectsOfType