using System;
using System.Collections.Generic;
using UnityEngine;
namespace UniVRM10.FastSpringBones.System
{
///
/// 1キャラに対応するFastSpringBoneのスコープ
///
public class FastSpringBoneScope : IDisposable
{
private readonly FastSpringBoneService _service;
private readonly FastSpringBoneBuffer _buffer;
public FastSpringBoneScope(IReadOnlyList springs)
{
_service = FastSpringBoneService.Instance;
_buffer = new FastSpringBoneBuffer(springs);
_service.BufferCombiner.Register(_buffer);
}
public void Dispose()
{
_service.BufferCombiner.Unregister(_buffer);
_buffer.Dispose();
}
}
}