using System; using System.Collections.Generic; using System.Linq; using UnityEngine; using UniGLTF; namespace VRM { /// /// Base + (A.Target - Base) * A.Weight + (B.Target - Base) * B.Weight ... /// class MaterialValueBindingMerger { /// /// 名前とmaterialのマッピング /// Dictionary m_materialMap; /// /// MaterialValueの適用値を蓄積する /// /// /// /// Dictionary m_materialValueMap = new Dictionary(); Dictionary> m_materialSetterMap = new Dictionary>(); public MaterialValueBindingMerger(Dictionary clipMap, Transform root) { m_materialMap = new Dictionary(); foreach (var x in root.Traverse()) { var renderer = x.GetComponent(); if (renderer != null) { foreach (var y in renderer.sharedMaterials.Where(y => y != null)) { if (!string.IsNullOrEmpty(y.name)) { if (!m_materialMap.ContainsKey(y.name)) { m_materialMap.Add(y.name, y); } } } } } foreach (var kv in clipMap) { foreach (var binding in kv.Value.MaterialValues) { if (!m_materialSetterMap.ContainsKey(binding)) { Material target; if (m_materialMap.TryGetValue(binding.MaterialName, out target)) { if (binding.ValueName.EndsWith("_ST_S")) { var valueName = binding.ValueName.Substring(0, binding.ValueName.Length - 2); Action setter = value => { var propValue = binding.BaseValue + (binding.TargetValue - binding.BaseValue) * value; var src = target.GetVector(valueName); src.x = propValue.x; // horizontal only src.z = propValue.z; // horizontal only target.SetVector(valueName, src); }; m_materialSetterMap.Add(binding, setter); } else if (binding.ValueName.EndsWith("_ST_T")) { var valueName = binding.ValueName.Substring(0, binding.ValueName.Length - 2); Action setter = value => { var propValue = binding.BaseValue + (binding.TargetValue - binding.BaseValue) * value; var src = target.GetVector(valueName); src.y = propValue.y; // vertical only src.w = propValue.w; // vertical only target.SetVector(valueName, src); }; m_materialSetterMap.Add(binding, setter); } else { Action vec4Setter = x => { var propValue = binding.BaseValue + (binding.TargetValue - binding.BaseValue) * x; target.SetColor(binding.ValueName, propValue); }; m_materialSetterMap.Add(binding, vec4Setter); } } else { Debug.LogWarningFormat("material: {0} not found", binding.MaterialName); } } } } } public void RestoreMaterialInitialValues(IEnumerable clips) { if (m_materialMap != null) { foreach (var x in clips) { foreach (var y in x.MaterialValues) { // restore values Material material; if (m_materialMap.TryGetValue(y.MaterialName, out material)) { material.SetColor(y.ValueName, y.BaseValue); } else { Debug.LogWarningFormat("{0} not found", y.MaterialName); } } } } } public void ImmediatelySetValue(BlendShapeClip clip, float value) { foreach (var binding in clip.MaterialValues) { Action setter; if (m_materialSetterMap.TryGetValue(binding, out setter)) { setter(value); } } } public void AccumulateValue(BlendShapeClip clip, float value) { foreach (var binding in clip.MaterialValues) { // 積算 float acc; if (m_materialValueMap.TryGetValue(binding, out acc)) { m_materialValueMap[binding] = acc + value; } else { m_materialValueMap[binding] = value; } } } public void Apply() { foreach (var kv in m_materialValueMap) { Action setter; if (m_materialSetterMap.TryGetValue(kv.Key, out setter)) { setter(kv.Value); } } m_materialValueMap.Clear(); } } }