using UnityEngine; namespace UniGLTF.GltfViewer { public static class OpenFileDialog { public static PathObject Show(string title, params string[] extensions) { Debug.Log(typeof(UniGLTFLogger)); #if UNITY_STANDALONE_WIN return PathObject.FromFullPath(FileDialogForWindows.FileDialog(title, extensions)); #else UniGLTFLogger.Warning("Non-Windows runtime file dialogs are not yet implemented."); return default; #endif } } }