using System.IO; using VrmLib; using UniGLTF; namespace UniVRM10 { /// /// utility for load VrmLib Model from byte[] /// public static class VrmLoader { public static Model CreateVrmModel(GltfParser parser) { var storage = new Vrm10Storage(parser); var model = ModelLoader.Load(storage, Path.GetFileName(parser.TargetPath)); model.ConvertCoordinate(Coordinates.Unity); return model; } } }