#if UNITY_2020_2_OR_NEWER using UnityEditor.AssetImporters; #else using UnityEditor.Experimental.AssetImporters; #endif namespace UniVRM10 { [ScriptedImporter(1, "vrm")] public class VrmScriptedImporter : ScriptedImporter { public override void OnImportAsset(AssetImportContext ctx) { VrmScriptedImporterImpl.Import(this, ctx); } } }