using UnityEngine; #if UNITY_2020_2_OR_NEWER using UnityEditor.AssetImporters; #else using UnityEditor.Experimental.AssetImporters; #endif namespace UniVRM10 { [ScriptedImporter(1, "vrm")] public class VrmScriptedImporter : ScriptedImporter { [SerializeField] public bool MigrateToVrm1 = default; public override void OnImportAsset(AssetImportContext ctx) { VrmScriptedImporterImpl.Import(this, ctx, MigrateToVrm1); } } }