using Unity.Collections; using Unity.Jobs; using UniVRM10.FastSpringBones.Blittables; namespace UniVRM10.FastSpringBones.System { public struct UpdateFastSpringBoneJob : IJobParallelFor { [ReadOnly] public NativeArray Springs; [ReadOnly] public NativeArray Joints; [NativeDisableParallelForRestriction] public NativeArray Transforms; [ReadOnly] public NativeArray Colliders; public void Execute(int index) { var spring = Springs[index]; } } }