using System.Collections.Generic; namespace VRM { public static partial class VRMPreShaderPropExporter { [VRMPreExportShader] static KeyValuePair VRM_UnlitTransparentZWrite { get { return new KeyValuePair( "VRM/UnlitTransparentZWrite", new ShaderProps { Properties = new KeyValuePair[]{ new KeyValuePair("_MainTex", ShaderPropertyType.TexEnv) } } ); } } } }