# v0.91.0: 1.0準備 ## export option 追加 * [[\#1415](https://github.com/vrm-c/UniVRM/pull/1415)] Feature/keep vertex color ## texture importer 設定関連 * [[\#1410](https://github.com/vrm-c/UniVRM/pull/1410)] Add the capability of importing texture extension. * [[\#1402](https://github.com/vrm-c/UniVRM/pull/1402)] While importing in Unity Editor, `Max Size` property is invalid if a texture size was larger than 2048. * [[\#1403](https://github.com/vrm-c/UniVRM/pull/1403)] Ignore texture compression settings while exporting glTF / VRM. ## 1.0 * [[\#1409](https://github.com/vrm-c/UniVRM/pull/1409)] 同一のバイト列を参照するBufferAccessor が複数回、座標変換(右手・左手変換)されるのを回避する * [[\#1405](https://github.com/vrm-c/UniVRM/pull/1405)] skin があるが mesh が無い ## その他 * [[\#1416](https://github.com/vrm-c/UniVRM/pull/1416)] UniVRM-0.91.0 * [[\#1414](https://github.com/vrm-c/UniVRM/pull/1414)] Make public constructor of interface class. * [[\#1412](https://github.com/vrm-c/UniVRM/pull/1412)] Remove unused AOT Call generation * [[\#1411](https://github.com/vrm-c/UniVRM/pull/1411)] Refactoring top menues of UniGLTF and UniVRM 0.x * [[\#1407](https://github.com/vrm-c/UniVRM/pull/1407)] Change ITextureDeserializer interface. The implementation must set sampler params. * [[\#1404](https://github.com/vrm-c/UniVRM/pull/1404)] UniHumanoid のフォルダ構成を整理 * [[\#1400](https://github.com/vrm-c/UniVRM/pull/1400)] Fix migration error in MToon & Modify Screen Coords Outline drawing algorithm. * [[\#1399](https://github.com/vrm-c/UniVRM/pull/1399)] Add a destructive MToon migration in edge case. * [[\#1398](https://github.com/vrm-c/UniVRM/pull/1398)] UniVRM-0.90.1 * [[\#1397](https://github.com/vrm-c/UniVRM/pull/1397)] UniGLTF において、メッシュの Bounds が計算されていなかった問題を修正 * [[\#1395](https://github.com/vrm-c/UniVRM/pull/1395)] release v0.90.0