# v0.84.0: 1.0準備, glTF import menu 復活 ## [v0.84.0](https://github.com/vrm-c/UniVRM/tree/v0.84.0) (2021-09-22) * [Release](https://github.com/vrm-c/UniVRM/releases/tag/v0.84.0) * [Milestone](https://github.com/vrm-c/UniVRM/milestone/46?closed=1) [Full Changelog](https://github.com/vrm-c/UniVRM/compare/v0.83.0...v0.84.0) - ScriptedImporterのExtract挙動を FbxImporter の挙動に合わせる [\#1048](https://github.com/vrm-c/UniVRM/issues/1048) ## glTF - no import menu [\#1162](https://github.com/vrm-c/UniVRM/issues/1162) - restore UniGLTF/import menu [\#1233](https://github.com/vrm-c/UniVRM/pull/1233) ([ousttrue](https://github.com/ousttrue)) - URP 未インストール時に、URPを選択できないように修正 [\#1232](https://github.com/vrm-c/UniVRM/pull/1232) ([ousttrue](https://github.com/ousttrue)) ## 1.0 - CreateErasedMeshAsync [\#1221](https://github.com/vrm-c/UniVRM/issues/1221) - Shader error in 'VRM10/MToon10': undeclared identifier 'i' [\#1211](https://github.com/vrm-c/UniVRM/issues/1211) - Make MToon10's fog work. [\#1237](https://github.com/vrm-c/UniVRM/pull/1237) ([Santarh](https://github.com/Santarh)) - \[1.0\] TextureTransformBind の Scale/Offset 変換 [\#1234](https://github.com/vrm-c/UniVRM/pull/1234) ([ousttrue](https://github.com/ousttrue)) - \[1.0\] DefaultExecutionOrder [\#1230](https://github.com/vrm-c/UniVRM/pull/1230) ([ousttrue](https://github.com/ousttrue)) - \[1.0\] bone selector\(experimental\) 【squash merge】 [\#1228](https://github.com/vrm-c/UniVRM/pull/1228) ([ousttrue](https://github.com/ousttrue)) - \[1.0\] meta の仕様準拠 [\#1227](https://github.com/vrm-c/UniVRM/pull/1227) ([ousttrue](https://github.com/ousttrue)) - \[1.0\] preview の MaterialUVBindings 動作を修正 [\#1226](https://github.com/vrm-c/UniVRM/pull/1226) ([ousttrue](https://github.com/ousttrue)) - Can not access Mesh on thread [\#1223](https://github.com/vrm-c/UniVRM/pull/1223) ([ousttrue](https://github.com/ousttrue)) ## その他のChangelog - UniVRM-0.84.0 [\#1231](https://github.com/vrm-c/UniVRM/pull/1231) ([ousttrue](https://github.com/ousttrue)) - docfx を sphinx に変更 [\#1224](https://github.com/vrm-c/UniVRM/pull/1224) ([ousttrue](https://github.com/ousttrue)) - (Optimize) Profiler.Begin\(\)/End\(\)をMeshImporterに仕込んだ [\#1222](https://github.com/vrm-c/UniVRM/pull/1222) ([notargs](https://github.com/notargs)) - (Optimize) ImporterContextのうち、BuildHierarchyまわりのフレームを分散 [\#1220](https://github.com/vrm-c/UniVRM/pull/1220) ([notargs](https://github.com/notargs)) - (Optimize) BuildBlendShape・LoadGeometryAsyncをワーカースレッドでの読み込みに対応 [\#1219](https://github.com/vrm-c/UniVRM/pull/1219) ([notargs](https://github.com/notargs)) - LoadTexturesAsync・LoadMaterialsAsyncへのAwaitCallerの受け渡しが漏れていた問題を修正 [\#1215](https://github.com/vrm-c/UniVRM/pull/1215) ([notargs](https://github.com/notargs))