# v0.76.0: Shader整理 ## [v0.76.0](https://github.com/vrm-c/UniVRM/tree/v0.76.0) (2021-06-07) * [Release](https://github.com/vrm-c/UniVRM/releases/tag/v0.76.0) * [Milestone](https://github.com/vrm-c/UniVRM/milestone/38?closed=1) [Full Changelog](https://github.com/vrm-c/UniVRM/compare/v0.75.0...v0.76.0) ## 主な修正 - namespace MeshUtilityがUnityEditor.MeshUtility classと競合する [\#973](https://github.com/vrm-c/UniVRM/issues/973) - Feature/animation extract [\#998](https://github.com/vrm-c/UniVRM/pull/998) ([ousttrue](https://github.com/ousttrue)) ## Shaderの整理 https://vrm.dev/docs/univrm/shaders/univrm_vrmshaders/ - remove legacy shaders [\#1004](https://github.com/vrm-c/UniVRM/pull/1004) ([ousttrue](https://github.com/ousttrue)) - 古いvrmのTextureImportを修正 [\#1013](https://github.com/vrm-c/UniVRM/pull/1013) ([ousttrue](https://github.com/ousttrue)) - 古いシェーダー名をフォールバック [\#1011](https://github.com/vrm-c/UniVRM/pull/1011) ([ousttrue](https://github.com/ousttrue)) - fix VRMMaterialTests.ExportTest. Shaders \(vrm/unlitXXX\) are not exists. [\#1009](https://github.com/vrm-c/UniVRM/pull/1009) ([ousttrue](https://github.com/ousttrue)) ## その他のChangelog - UniVRM-0.76.0 [\#1012](https://github.com/vrm-c/UniVRM/pull/1012) ([ousttrue](https://github.com/ousttrue)) - Fix/export divided test [\#1010](https://github.com/vrm-c/UniVRM/pull/1010) ([ousttrue](https://github.com/ousttrue)) - glb ローダーで読めるように修正 [\#1008](https://github.com/vrm-c/UniVRM/pull/1008) ([ousttrue](https://github.com/ousttrue)) - 既存の morphTarget の sparse export を整理して、divided 頂点バッファでも動くようにした [\#1007](https://github.com/vrm-c/UniVRM/pull/1007) ([ousttrue](https://github.com/ousttrue)) - MeshWithRenderer を MeshExportInfo に統合 [\#1005](https://github.com/vrm-c/UniVRM/pull/1005) ([ousttrue](https://github.com/ousttrue)) - Implements vrmc\_materials\_mtoon shader code [\#1003](https://github.com/vrm-c/UniVRM/pull/1003) ([Santarh](https://github.com/Santarh)) - VertexColorState を格上げ [\#1002](https://github.com/vrm-c/UniVRM/pull/1002) ([ousttrue](https://github.com/ousttrue)) - move to folder [\#1001](https://github.com/vrm-c/UniVRM/pull/1001) ([ousttrue](https://github.com/ousttrue)) - Fix/rename mesh exporter [\#1000](https://github.com/vrm-c/UniVRM/pull/1000) ([ousttrue](https://github.com/ousttrue)) - fix humanoid asset path [\#999](https://github.com/vrm-c/UniVRM/pull/999) ([ousttrue](https://github.com/ousttrue)) - Fix/meshutility namespace [\#997](https://github.com/vrm-c/UniVRM/pull/997) ([ousttrue](https://github.com/ousttrue)) - Feature10/update spring bone tail spec [\#996](https://github.com/vrm-c/UniVRM/pull/996) ([ousttrue](https://github.com/ousttrue)) - new m\_colliderList [\#995](https://github.com/vrm-c/UniVRM/pull/995) ([ousttrue](https://github.com/ousttrue)) - Feature10/spring bone editor [\#994](https://github.com/vrm-c/UniVRM/pull/994) ([ousttrue](https://github.com/ousttrue)) - IAnimationImporter [\#991](https://github.com/vrm-c/UniVRM/pull/991) ([ousttrue](https://github.com/ousttrue)) - fix SettingsProvider [\#990](https://github.com/vrm-c/UniVRM/pull/990) ([ousttrue](https://github.com/ousttrue)) - use SettingProvider [\#989](https://github.com/vrm-c/UniVRM/pull/989) ([ousttrue](https://github.com/ousttrue)) - Import Metallic-Smoothness with Occlusion texture with shader implementation. \(faster!\) [\#987](https://github.com/vrm-c/UniVRM/pull/987) ([Santarh](https://github.com/Santarh)) - Extension implementation can inject texture loading strategy to ImporterContext [\#986](https://github.com/vrm-c/UniVRM/pull/986) ([Santarh](https://github.com/Santarh)) - fix warn [\#985](https://github.com/vrm-c/UniVRM/pull/985) ([ousttrue](https://github.com/ousttrue)) - Export textures without alpha channel if the texture was linear, normal, or metallic-roughness. [\#984](https://github.com/vrm-c/UniVRM/pull/984) ([Santarh](https://github.com/Santarh)) - Refactoring importing texture/material [\#983](https://github.com/vrm-c/UniVRM/pull/983) ([Santarh](https://github.com/Santarh)) - Refactoring importing textures [\#982](https://github.com/vrm-c/UniVRM/pull/982) ([Santarh](https://github.com/Santarh)) - Refactaring Material Import/Export [\#981](https://github.com/vrm-c/UniVRM/pull/981) ([Santarh](https://github.com/Santarh)) - メッシュが無いオブジェクトに対する MeshExportValidator のテストを追加 [\#980](https://github.com/vrm-c/UniVRM/pull/980) ([oocytanb](https://github.com/oocytanb)) - ClearScene [\#979](https://github.com/vrm-c/UniVRM/pull/979) ([ousttrue](https://github.com/ousttrue)) - Fix type parent [\#978](https://github.com/vrm-c/UniVRM/pull/978) ([Santarh](https://github.com/Santarh)) - Fix bug that can't extract textures. [\#977](https://github.com/vrm-c/UniVRM/pull/977) ([Santarh](https://github.com/Santarh)) - Convert normal texture without specific format [\#976](https://github.com/vrm-c/UniVRM/pull/976) ([Santarh](https://github.com/Santarh)) - Fix10/fix expression editor [\#975](https://github.com/vrm-c/UniVRM/pull/975) ([ousttrue](https://github.com/ousttrue)) - Handle SubAssetKey instead of string strictly [\#974](https://github.com/vrm-c/UniVRM/pull/974) ([Santarh](https://github.com/Santarh))