# v0.41 ## ※Important Information※ ## Major Updates: * [Exporter] Corrected exported normal map (for DXT5) * [Exporter] Fixed bugs that material parameters were gone when exporting VRM at runtime (for ShaderProperty that cannot be enumerated) * [BlendShape] Fixed bugs that the list was missing when BlendShapeClip was deleted * [BlendShape] Manipulation of UV value of Material Animation * [BLendShape] Added a function to move horizontally with MainTex_ST_S / move vertically with Matex_ST_T * [BLendShape] When adding new BlendShapeClip, the file name can be put into BlendShapeName * [SpringBoneColliderGroup] Enhanced NullCheck ## Editor Updates: * [Editor] Added version# in VRM menu * [Editor] Added git hash to unitypackage file name * [Editor] Added UnitTest ## API Updates: * [Importer] Added the argument: show. Now you can choose to undisplay VRM model when VrmImporter.LoadVrmAsync is ended * [Importer] Extended code that relies on unpacking textures in the same path as glb * [Importer] Change Task's version check from `UNITY_2018_1_OR_NEWER` to `UNITY_2017_1_OR_NEWER` * [Exporter] Organized interface ```csharp GameObject m_model; string path; var vrm = VRMExporter.Export(m_model); var bytes = vrm.ToGlbBytes(); File.WriteAllBytes(path, bytes); ``` * [UniGLTF] Changed the implementation method of extension from inheritance to partial class * Added [BlendShapeProxy]``public void SetValues(IEnumerable> values)`` * Renamed UniTask => DepthFirstScheduler ## JSON Related Fixes: Discarded `/nodes/*/extras/rootBone`. This item was meant to save `SkinnedMeshRenderer.rootBone`, but we found it was the same as `/ skins / * / skeleton` of the GLTF specification. When using UniVRM in a built application, there may be influences by `SkinnedMeshRenderer.updateWhenOffscreen = false`. From now on, we will provide the information about the change of JSON level here. To use `SkinnedMeshRenderer.updateWhenOffscreen=true` more convenient, we added `ImporterContext.EnableUpdateWhenOffscreen` that can apply to all meshes at one time. Feel free to use it.