using UnityEngine; namespace VRMShaders { public readonly struct SamplerParam { public TextureWrapMode WrapModesU { get; } public TextureWrapMode WrapModesV { get; } public FilterMode FilterMode { get; } public bool EnableMipMap { get; } public SamplerParam(TextureWrapMode wrapModesU, TextureWrapMode wrapModesV, FilterMode filterMode, bool enableMipMap) { WrapModesU = wrapModesU; WrapModesV = wrapModesV; FilterMode = filterMode; EnableMipMap = enableMipMap; } public static SamplerParam Default => new SamplerParam( TextureWrapMode.Repeat, TextureWrapMode.Repeat, FilterMode.Bilinear, true ); } }