using System; using System.IO; using System.Linq; using UniGLTF; using UniHumanoid; using UnityEngine; using UnityEngine.UI; using VRMShaders; namespace UniVRM10.VRM10Viewer { public class VRM10ViewerUI : MonoBehaviour { [Header("UI")] [SerializeField] Text m_version = default; [SerializeField] Button m_open = default; [SerializeField] Toggle m_enableLipSync = default; [SerializeField] Toggle m_enableAutoBlink = default; [SerializeField] Toggle m_enableAutoExpression = default; [SerializeField] Toggle m_useUrpMaterial = default; [SerializeField] Toggle m_useNormalization = default; [Header("Runtime")] [SerializeField] HumanPoseTransfer m_src = default; [SerializeField] GameObject m_target = default; [SerializeField] GameObject Root = default; [SerializeField] TextAsset m_motion; [Serializable] class TextFields { [SerializeField, Header("Info")] Text m_textModelTitle = default; [SerializeField] Text m_textModelVersion = default; [SerializeField] Text m_textModelAuthor = default; [SerializeField] Text m_textModelContact = default; [SerializeField] Text m_textModelReference = default; [SerializeField] RawImage m_thumbnail = default; [SerializeField, Header("CharacterPermission")] Text m_textPermissionAllowed = default; [SerializeField] Text m_textPermissionViolent = default; [SerializeField] Text m_textPermissionSexual = default; [SerializeField] Text m_textPermissionCommercial = default; [SerializeField] Text m_textPermissionOther = default; [SerializeField, Header("DistributionLicense")] Text m_textDistributionLicense = default; [SerializeField] Text m_textDistributionOther = default; public void Start() { m_textModelTitle.text = ""; m_textModelVersion.text = ""; m_textModelAuthor.text = ""; m_textModelContact.text = ""; m_textModelReference.text = ""; m_textPermissionAllowed.text = ""; m_textPermissionViolent.text = ""; m_textPermissionSexual.text = ""; m_textPermissionCommercial.text = ""; m_textPermissionOther.text = ""; m_textDistributionLicense.text = ""; m_textDistributionOther.text = ""; } public void UpdateMeta(Texture2D thumbnail, UniGLTF.Extensions.VRMC_vrm.Meta meta, Migration.Vrm0Meta meta0) { m_thumbnail.texture = thumbnail; if (meta != null) { m_textModelTitle.text = meta.Name; m_textModelVersion.text = meta.Version; m_textModelAuthor.text = meta.Authors[0]; m_textModelContact.text = meta.ContactInformation; if (meta.References != null && meta.References.Count > 0) { m_textModelReference.text = meta.References[0]; } // m_textPermissionAllowed.text = meta.AllowedUser.ToString(); m_textPermissionViolent.text = meta.AllowExcessivelyViolentUsage.ToString(); m_textPermissionSexual.text = meta.AllowExcessivelySexualUsage.ToString(); m_textPermissionCommercial.text = meta.CommercialUsage.ToString(); // m_textPermissionOther.text = meta.OtherPermissionUrl; // m_textDistributionLicense.text = meta.ModificationLicense.ToString(); m_textDistributionOther.text = meta.OtherLicenseUrl; } if (meta0 != null) { m_textModelTitle.text = meta0.title; m_textModelVersion.text = meta0.version; m_textModelAuthor.text = meta0.author; m_textModelContact.text = meta0.contactInformation; m_textModelReference.text = meta0.reference; m_textPermissionAllowed.text = meta0.allowedUser.ToString(); m_textPermissionViolent.text = meta0.violentUsage.ToString(); m_textPermissionSexual.text = meta0.sexualUsage.ToString(); m_textPermissionCommercial.text = meta0.commercialUsage.ToString(); m_textPermissionOther.text = meta0.otherPermissionUrl; // m_textDistributionLicense.text = meta0.ModificationLicense.ToString(); m_textDistributionOther.text = meta0.otherLicenseUrl; } } } [SerializeField] TextFields m_texts = default; [Serializable] class UIFields { [SerializeField] Toggle ToggleMotionTPose = default; [SerializeField] Toggle ToggleMotionBVH = default; [SerializeField] ToggleGroup ToggleMotion = default; Toggle m_activeToggleMotion = default; public void UpdateToggle(Action onBvh, Action onTPose) { var value = ToggleMotion.ActiveToggles().FirstOrDefault(); if (value == m_activeToggleMotion) return; m_activeToggleMotion = value; if (value == ToggleMotionTPose) { onTPose(); } else if (value == ToggleMotionBVH) { onBvh(); } else { Debug.Log("motion: no toggle"); } } } [SerializeField] UIFields m_ui = default; [SerializeField] HumanPoseClip m_pose = default; private void Reset() { var buttons = GameObject.FindObjectsOfType