using UniGLTF; using UnityEngine; using VRMShaders; namespace UniVRM10 { public class Vrm10MaterialExporter : MaterialExporter { public override glTFMaterial ExportMaterial(Material m, ITextureExporter textureExporter, GltfExportSettings settings) { if (Vrm10MToonMaterialExporter.TryExportMaterialAsMToon(m, textureExporter, out var dst)) { return dst; } else { return base.ExportMaterial(m, textureExporter, settings); } } } }