using System;
using System.Collections.Generic;
using System.Linq;
using Unity.Collections;
using UnityEngine;
using UnityEngine.Profiling;
using UniVRM10.FastSpringBones.Blittables;
namespace UniVRM10.FastSpringBones.System
{
///
/// ひとつのVRMに紐づくFastSpringBoneに関連したバッファを保持するクラス
///
public class FastSpringBoneBuffer : IDisposable
{
public NativeArray Springs { get; }
public NativeArray Joints { get; }
public NativeArray Colliders { get; }
public NativeArray Logics { get; }
public NativeArray BlittableTransforms { get; }
public Transform[] Transforms { get; }
public FastSpringBoneBuffer(IReadOnlyList springs)
{
Profiler.BeginSample("FastSpringBone.ConstructBuffers");
// Transformの列挙
Profiler.BeginSample("FastSpringBone.ConstructBuffers.ConstructTransformBuffer");
var transformHashSet = new HashSet();
foreach (var spring in springs)
{
foreach (var joint in spring.joints)
{
transformHashSet.Add(joint.Transform);
if (joint.Transform.parent != null) transformHashSet.Add(joint.Transform.parent);
}
foreach (var collider in spring.colliders)
{
transformHashSet.Add(collider.Transform);
}
if (spring.center != null) transformHashSet.Add(spring.center);
}
var transforms = transformHashSet.ToArray();
var transformIndexDictionary = transforms.Select((trs, index) => (trs, index))
.ToDictionary(tuple => tuple.trs, tuple => tuple.index);
Profiler.EndSample();
// 各種bufferの構築
Profiler.BeginSample("FastSpringBone.ConstructBuffers.ConstructBuffers");
var blittableColliders = new List();
var blittableJoints = new List();
var blittableSprings = new List();
var blittableLogics = new List();
foreach (var spring in springs)
{
var blittableSpring = new BlittableSpring
{
colliderSpan = new BlittableSpan
{
startIndex = blittableColliders.Count,
count = spring.colliders.Length,
},
logicSpan = new BlittableSpan
{
startIndex = blittableJoints.Count,
count = spring.joints.Length - 1,
},
centerTransformIndex = spring.center ? transformIndexDictionary[spring.center] : -1
};
blittableSprings.Add(blittableSpring);
blittableColliders.AddRange(spring.colliders.Select(collider =>
{
var blittable = collider.Collider;
blittable.transformIndex = transformIndexDictionary[collider.Transform];
return blittable;
}));
blittableJoints.AddRange(spring.joints.Take(spring.joints.Length - 1).Select(joint =>
{
var blittable = joint.Joint;
return blittable;
}));
for (var i = 0; i < spring.joints.Length - 1; ++i)
{
var joint = spring.joints[i];
var tailJoint = spring.joints[i + 1];
var localPosition = tailJoint.Transform.localPosition;
var scale = tailJoint.Transform.lossyScale;
var localChildPosition =
new Vector3(
localPosition.x * scale.x,
localPosition.y * scale.y,
localPosition.z * scale.z
);
var worldChildPosition = joint.Transform.TransformPoint(localChildPosition);
var currentTail = spring.center != null
? spring.center.InverseTransformPoint(worldChildPosition)
: worldChildPosition;
var parent = joint.Transform.parent;
blittableLogics.Add(new BlittableLogic
{
headTransformIndex = transformIndexDictionary[joint.Transform],
parentTransformIndex = parent != null ? transformIndexDictionary[parent] : -1,
currentTail = currentTail,
prevTail = currentTail,
localRotation = Quaternion.identity,
boneAxis = localChildPosition.normalized,
length = localChildPosition.magnitude
});
}
}
Profiler.EndSample();
// 各種bufferの初期化
Profiler.BeginSample("FastSpringBone.ConstructBuffers.ConstructNativeArrays");
Springs = new NativeArray(blittableSprings.ToArray(), Allocator.Persistent);
Joints = new NativeArray(blittableJoints.ToArray(), Allocator.Persistent);
Colliders = new NativeArray(blittableColliders.ToArray(), Allocator.Persistent);
Logics = new NativeArray(blittableLogics.ToArray(), Allocator.Persistent);
BlittableTransforms = new NativeArray(transforms.Length, Allocator.Persistent);
Transforms = transforms.ToArray();
Profiler.EndSample();
Profiler.EndSample();
}
public void Dispose()
{
Springs.Dispose();
Joints.Dispose();
BlittableTransforms.Dispose();
Colliders.Dispose();
Logics.Dispose();
}
}
}