using System; using UnityEngine; namespace UniVRM10 { public enum VRM10SpringBoneColliderTypes { Sphere, Capsule, } [Serializable] public class VRM10SpringBoneCollider : MonoBehaviour { public VRM10SpringBoneColliderTypes ColliderType; /// bone local position public Vector3 Offset; [Range(0, 1.0f)] public float Radius; /// bone local position public Vector3 Tail; public static int SelectedGuid; public bool IsSelected => GetInstanceID() == SelectedGuid; } }