using System;
using UnityEngine;
namespace UniVRM10
{
public enum VRM10SpringBoneColliderTypes
{
Sphere,
Capsule,
}
[Serializable]
public class VRM10SpringBoneCollider : MonoBehaviour
{
public VRM10SpringBoneColliderTypes ColliderType;
/// bone local position
public Vector3 Offset;
[Range(0, 1.0f)]
public float Radius;
/// bone local position
public Vector3 Tail;
public static int SelectedGuid;
public bool IsSelected => GetInstanceID() == SelectedGuid;
}
}