using System.IO; using UnityEditor; using UnityEngine; namespace UniVRM10 { /// /// JsonSchema から vrm10 のシリアライザーを生成する。 /// /// * glTF /// * vrm-specification /// /// は SubModuleになった。 `$ git submodule update --init` しておくこと。 /// /// public static class Menu { #if VRM_DEVELOP [MenuItem(UniVRM10.VRMVersion.MENU + "/Generate from JsonSchema")] public static void Generate() { Run(false); } [MenuItem(UniVRM10.VRMVersion.MENU + "/Generate from JsonSchema(debug)")] public static void Parse() { Run(true); } #endif static void Run(bool debug) { var projectRoot = new DirectoryInfo(Path.GetFullPath(Path.Combine(Application.dataPath, "../"))); var gltf = new FileInfo(Path.Combine(projectRoot.FullName, "glTF/specification/2.0/schema/glTF.schema.json")); var args = new string[] { // VRMC_vrm "vrm-specification/specification/VRMC_vrm-1.0_draft/schema/VRMC_vrm.schema.json", "Assets/VRM10/Runtime/Format/Vrm", // format "Assets/VRM10/Runtime/Format/Vrm", // serializer // VRMC_node_constraint "vrm-specification/specification/VRMC_node_constraint-1.0_draft/schema/VRMC_node_constraint.schema.json", "Assets/VRM10/Runtime/Format/Constraints", // format "Assets/VRM10/Runtime/Format/Constraints", // serializer // VRMC_materials_mtoon "vrm-specification/specification/VRMC_materials_mtoon-1.0_draft/schema/VRMC_materials_mtoon.schema.json", "Assets/VRMShaders/VRM10/Format/Runtime/MaterialsMToon", // format "Assets/VRM10/Runtime/Format/MaterialsMToon", // serializer // VRMC_springBone "vrm-specification/specification/VRMC_springBone-1.0_draft/schema/VRMC_springBone.schema.json", "Assets/VRM10/Runtime/Format/SpringBone", // format "Assets/VRM10/Runtime/Format/SpringBone", // serializer }; for (int i = 0; i < args.Length; i += 3) { var extensionSchemaPath = new FileInfo(Path.Combine(projectRoot.FullName, args[i])); var parser = new UniGLTF.JsonSchema.JsonSchemaParser(gltf.Directory, extensionSchemaPath.Directory); var extensionSchema = parser.Load(extensionSchemaPath, ""); var formatDst = new DirectoryInfo(Path.Combine(projectRoot.FullName, args[i + 1])); Debug.Log($"Format.g Dir: {formatDst}"); var serializerDst = new DirectoryInfo(Path.Combine(projectRoot.FullName, args[i + 2])); Debug.Log($"Serializer/Deserializer.g Dir: {serializerDst}"); if (debug) { Debug.Log(extensionSchema.Dump()); } else { GenerateUniGLTFSerialization.Generator.GenerateTo(extensionSchema, formatDst, serializerDst); } } } } }