using UnityEngine; namespace UniVRM10.FastSpringBones.System { public sealed class FastSpringBoneTest : MonoBehaviour { [SerializeField] private FastSpringBoneSpring[] springs; private FastSpringBoneScheduler _scheduler; private void Start() { _scheduler = new FastSpringBoneScheduler(springs); } private void LateUpdate() { _scheduler.Schedule(); } private void OnDestroy() { _scheduler.Dispose(); } } }