using System.Collections; using UnityEngine; namespace VRM { public class AIUEO : MonoBehaviour { [SerializeField] public VRMBlendShapeProxy BlendShapes; private void Reset() { BlendShapes = GetComponent(); } BlendShapeClipHandler m_appyerA; BlendShapeClipHandler m_appyerI; BlendShapeClipHandler m_appyerU; BlendShapeClipHandler m_appyerE; BlendShapeClipHandler m_appyerO; Coroutine m_coroutine; [SerializeField] float m_wait = 0.5f; private void Awake() { if (BlendShapes == null) BlendShapes = GetComponent(); if (BlendShapes == null) return; if (BlendShapes.BlendShapeAvatar == null) return; var avatar = BlendShapes.BlendShapeAvatar; m_appyerA = new BlendShapeClipHandler(avatar.GetClip("A"), transform); m_appyerI = new BlendShapeClipHandler(avatar.GetClip("I"), transform); m_appyerU = new BlendShapeClipHandler(avatar.GetClip("U"), transform); m_appyerE = new BlendShapeClipHandler(avatar.GetClip("E"), transform); m_appyerO = new BlendShapeClipHandler(avatar.GetClip("O"), transform); } IEnumerator Routine() { while (true) { yield return new WaitForSeconds(1.0f); if (m_appyerA != null) m_appyerA.Apply(1.0f); yield return new WaitForSeconds(m_wait); if (m_appyerA != null) m_appyerA.Apply(0); if (m_appyerI != null) m_appyerI.Apply(1.0f); yield return new WaitForSeconds(m_wait); if (m_appyerI != null) m_appyerI.Apply(0); if (m_appyerU != null) m_appyerU.Apply(1.0f); yield return new WaitForSeconds(m_wait); if (m_appyerU != null) m_appyerU.Apply(0); if (m_appyerE != null) m_appyerE.Apply(1.0f); yield return new WaitForSeconds(m_wait); if (m_appyerE != null) m_appyerE.Apply(0); if (m_appyerO != null) m_appyerO.Apply(1.0f); yield return new WaitForSeconds(m_wait); if (m_appyerO != null) m_appyerO.Apply(0); } } private void OnEnable() { m_coroutine = StartCoroutine(Routine()); } private void OnDisable() { StopCoroutine(m_coroutine); } } }