using Unity.Collections; using UnityEngine.Jobs; using UniGLTF.SpringBoneJobs.Blittables; #if ENABLE_SPRINGBONE_BURST using Unity.Burst; #endif namespace UniGLTF.SpringBoneJobs { #if ENABLE_SPRINGBONE_BURST [BurstCompile] #endif public struct PushTransformJob : IJobParallelForTransform { [ReadOnly] public NativeArray Transforms; public void Execute(int index, TransformAccess transform) { transform.rotation = Transforms[index].rotation; } } }