using Unity.Burst; using Unity.Collections; using UnityEngine.Jobs; using UniVRM10.FastSpringBones.Blittables; namespace UniVRM10.FastSpringBones.System { [BurstCompile] public struct PushTransformJob : IJobParallelForTransform { [ReadOnly] public NativeArray Transforms; public void Execute(int index, TransformAccess transform) { transform.localRotation = Transforms[index].localRotation; } } }