using UnityEngine; namespace VRM.SpringBone { readonly struct SpringBoneSettings { public readonly float StiffnessForce; public readonly float DragForce; public readonly Vector3 GravityDir; public readonly float GravityPower; public readonly float HitRadius; public readonly bool UseRuntimeScalingSupport; public SpringBoneSettings(float stiffnessForce, float dragForce, Vector3 gravityDir, float gravityPower, float hitRadius, bool useRuntimeScalingSupport) => (StiffnessForce, DragForce, GravityDir, GravityPower, HitRadius, UseRuntimeScalingSupport) = (stiffnessForce, dragForce, gravityDir, gravityPower, hitRadius, useRuntimeScalingSupport); } }