using System; using System.Linq; using System.Collections.Generic; using UniGLTF; using UnityEngine; namespace VRM { [Serializable] public class glTF_VRM_DegreeMap : UniGLTF.JsonSerializableBase { // time, value, inTangent, outTangent public float[] curve; public float xRange = 90.0f; public float yRange = 10.0f; protected override void SerializeMembers(JsonFormatter f) { if (curve != null) { f.KeyValue(() => curve); } f.KeyValue(() => xRange); f.KeyValue(() => yRange); } public void Apply(CurveMapper mapper) { curve = mapper.Curve.keys.SelectMany(x => new float[] { x.time, x.value, x.inTangent, x.outTangent }).ToArray(); xRange = mapper.CurveXRangeDegree; yRange = mapper.CurveYRangeDegree; } } public enum FirstPersonFlag { Auto, // Create headlessModel Both, // Default layer ThirdPersonOnly, FirstPersonOnly, } [Serializable] public class glTF_VRM_MeshAnnotation : JsonSerializableBase { public int mesh; public string firstPersonFlag; protected override void SerializeMembers(JsonFormatter f) { f.KeyValue(() => mesh); f.KeyValue(() => firstPersonFlag); } } public enum LookAtType { None, Bone, BlendShape, } [Serializable] public class glTF_VRM_Firstperson : UniGLTF.JsonSerializableBase { public int firstPersonBone = -1; public Vector3 firstPersonBoneOffset; public List meshAnnotations = new List(); // lookat public string lookAtTypeName = "Bone"; public LookAtType lookAtType { get { return EnumUtil.TryParseOrDefault(lookAtTypeName); } set { lookAtTypeName = value.ToString(); } } public glTF_VRM_DegreeMap lookAtHorizontalInner = new glTF_VRM_DegreeMap(); public glTF_VRM_DegreeMap lookAtHorizontalOuter = new glTF_VRM_DegreeMap(); public glTF_VRM_DegreeMap lookAtVerticalDown = new glTF_VRM_DegreeMap(); public glTF_VRM_DegreeMap lookAtVerticalUp = new glTF_VRM_DegreeMap(); protected override void SerializeMembers(JsonFormatter f) { f.KeyValue(() => firstPersonBone); f.KeyValue(() => firstPersonBoneOffset); f.KeyValue(() => meshAnnotations); f.KeyValue(() => lookAtTypeName); f.KeyValue(() => lookAtHorizontalInner); f.KeyValue(() => lookAtHorizontalOuter); f.KeyValue(() => lookAtVerticalDown); f.KeyValue(() => lookAtVerticalUp); } } }