// This file is generated from JsonSchema. Don't modify this source code. using System; using System.Collections.Generic; namespace UniGLTF.Extensions.VRMC_springBone_extended_collider { public class ExtendedColliderShapeSphere { // The offset of the sphere from the origin in the local space. public float[] Offset; // The radius of the sphere. public float? Radius; // If true, the collider prevents spring bones from going outside of the sphere instead. public bool? Inside; } public class ExtendedColliderShapeCapsule { // The offset of the capsule head from the origin in the local space. public float[] Offset; // The radius of the capsule. public float? Radius; // The offset of the capsule tail from the origin in the local space. public float[] Tail; // If true, the collider prevents spring bones from going outside of the capsule instead. public bool? Inside; } public class ExtendedColliderShapePlane { // The offset of the plane from the origin in the local space. public float[] Offset; // The normal of the plane in the local space. Must be normalized. public float[] Normal; } public class ExtendedColliderShape { // Dictionary object with extension-specific objects. public object Extensions; // Application-specific data. public object Extras; public ExtendedColliderShapeSphere Sphere; public ExtendedColliderShapeCapsule Capsule; public ExtendedColliderShapePlane Plane; } public class VRMC_springBone_extended_collider { public const string ExtensionName = "VRMC_springBone_extended_collider"; // Dictionary object with extension-specific objects. public object Extensions; // Application-specific data. public object Extras; // Specification version of VRMC_springBone_extended_collider. public string SpecVersion; // The shape of the collider. public ExtendedColliderShape Shape; } }