using System; using System.Collections.Generic; using System.Linq; using UniGLTF; using UnityEngine; namespace VRM { /// /// ブレンドシェイプを蓄えてまとめて適用するクラス /// class BlendShapeMerger { Dictionary m_clipMap; Dictionary m_valueMap; class AccumulatingSetter { public Action Setter; float m_value; public void AddValue(float value) { m_value += value; } public void Apply(float value) { Setter(value); m_value = 0; } public void Apply() { Setter(m_value); m_value = 0; } public void Clear() { m_value = 0; Apply(); } } Dictionary m_setterMap; Dictionary m_materialMap; Dictionary m_materialSetterMap; public BlendShapeMerger(IEnumerable clips, Transform root) { m_materialMap = new Dictionary(); foreach (var x in root.Traverse()) { var renderer = x.GetComponent(); if (renderer != null) { foreach (var y in renderer.sharedMaterials.Where(y => y != null)) { if (!string.IsNullOrEmpty(y.name)) { if (!m_materialMap.ContainsKey(y.name)) { m_materialMap.Add(y.name, y); } } } } } m_clipMap = clips.ToDictionary(x => BlendShapeKey.CreateFrom(x), x => x); m_valueMap = new Dictionary(); m_setterMap = new Dictionary(); m_materialSetterMap = new Dictionary(); foreach (var kv in m_clipMap) { foreach (var binding in kv.Value.Values) { if (!m_setterMap.ContainsKey(binding)) { var _target = root.Find(binding.RelativePath); SkinnedMeshRenderer target = null; if (_target != null) { target = _target.GetComponent(); } if (target != null) { m_setterMap.Add(binding, new AccumulatingSetter { Setter = x => { target.SetBlendShapeWeight(binding.Index, x); } }); } else { Debug.LogWarningFormat("SkinnedMeshRenderer: {0} not found", binding.RelativePath); } } } foreach(var binding in kv.Value.MaterialValues) { if (!m_materialSetterMap.ContainsKey(binding)) { Material target; if(m_materialMap.TryGetValue(binding.MaterialName, out target)) { m_materialSetterMap.Add(binding, new AccumulatingSetter { Setter = x => { //target.SetBlendShapeWeight(binding.Index, x); var propValue = binding.BaseValue + (binding.TargetValue - binding.BaseValue) * x; target.SetColor(binding.ValueName, propValue); } }); } else { Debug.LogWarningFormat("material: {0} not found", binding.MaterialName); } } } } } public void Clear() { foreach (var kv in m_setterMap) { kv.Value.Clear(); } } public void Restore() { foreach (var kv in m_valueMap.ToArray()) { SetValue(kv.Key, kv.Value, false); } } public void Apply() { foreach (var kv in m_setterMap) { kv.Value.Apply(); } } public void SetValue(BlendShapeKey key, float value, bool replace) { m_valueMap[key] = value; BlendShapeClip clip; if (!m_clipMap.TryGetValue(key, out clip)) { return; } foreach (var binding in clip.Values) { AccumulatingSetter handler; if (m_setterMap.TryGetValue(binding, out handler)) { if (replace) { // 値置き換え handler.Apply(binding.Weight * value); } else { // 積算 handler.AddValue(binding.Weight * value); } } else { Debug.LogWarningFormat("'{0}' not found", binding); } } // materialの更新 foreach (var binding in clip.MaterialValues) { AccumulatingSetter handler; if(m_materialSetterMap.TryGetValue(binding, out handler)) { if (replace) { // 値置き換え handler.Apply(value); } else { // 積算 handler.AddValue(value); } } else { Debug.LogWarningFormat("'{0}' not found", binding); } } } public float GetValue(BlendShapeKey key) { float value; if (!m_valueMap.TryGetValue(key, out value)) { return 0; } return value; } public void RestoreMaterialInitialValues(IEnumerable clips) { if (m_materialMap != null) { foreach (var x in clips) { foreach (var y in x.MaterialValues) { // restore values m_materialMap[y.MaterialName].SetColor(y.ValueName, y.BaseValue); } } } } } }