using System; using UniJSON; namespace UniGLTF { [Serializable] public class glTFSkin : JsonSerializableBase { [JsonSchema(Minimum = 0)] public int inverseBindMatrices = -1; [JsonSchema(Required = true, MinItems = 1)] [ItemJsonSchema(Minimum = 0)] public int[] joints; [JsonSchema(Minimum = 0)] public int skeleton = -1; // empty schemas public object extensions; public object extras; public string name; protected override void SerializeMembers(GLTFJsonFormatter f) { f.KeyValue(() => inverseBindMatrices); f.KeyValue(() => joints); if (skeleton >= 0) { f.KeyValue(() => skeleton); } } } }