using UnityEngine; namespace RotateParticle.Jobs { public struct FrameInfo { public readonly float DeltaTime; public readonly float SqDeltaTime; public readonly Vector3 Force; // += env.External / time.DeltaTime; public FrameInfo(float deltaTime, Vector3 force) { DeltaTime = deltaTime; SqDeltaTime = deltaTime * deltaTime; Force = force; } } }