using UniGLTF; using VRM; namespace UniVRM { public class VrmRenderPipelineMaterialDescriptorGeneratorDescriptorUtility : RenderPipelineMaterialDescriptorGeneratorUtility { public static IMaterialDescriptorGenerator GetValidVrm10MaterialDescriptorGenerator(glTF_VRM_extensions vrm) { switch (GetRenderPipelineType()) { case RenderPipelineTypes.UniversalRenderPipeline: return new UrpVrmMaterialDescriptorGenerator(vrm); case RenderPipelineTypes.BuiltinRenderPipeline: return new BuiltInVrmMaterialDescriptorGenerator(vrm); } return null; } } }