{ "name": "VRM.Samples", "references": [ "VRM", "UniHumanoid", "UniGLTF", "VRMShaders.GLTF.IO.Runtime" ], "optionalUnityReferences": [], "includePlatforms": [], "excludePlatforms": [], "allowUnsafeCode": false, "overrideReferences": false, "precompiledReferences": [], "autoReferenced": false, "defineConstraints": [] }